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#001 ADMIT ONE

SUPER BOWL LX
PEPSICO

Experiential Activations 2026

Super Bowl LX – Quarterback Blitz

Multiplayer Game Installation

For Super Bowl LX, PepsiCo partnered with ArtProject to design and develop a high-impact multiplayer football game built to convert foot traffic into competitive engagement.

The objective: Create a fast, competitive, brand-forward activation that would stop foot traffic, drive participation, and translate the energy of football into a physical, measurable, multiplayer experience.

The Concept

Quarterback Blitz — A four-player, real-time competitive football challenge built for maximum throughput and maximum spectacle.

Participants stepped into position, engaged physical sensors, and competed head-to-head in a dynamic scoring environment. Custom visual systems translated physical impact into responsive animation, live scoreboards, and podium-style victory moments.

The result: A fun and engaging game that kept fans coming back to play again.

What We Built

Custom Game Development

  • Real-time multiplayer scoring engine
  • Sensor-driven gameplay logic
  • Custom difficulty and scaling algorithms
  • Leaderboard architecture

Visual & Motion System

  • Custom animated 3D assets
  • Real-time rendering pipeline
  • Broadcast-style scoreboard UI
  • Victory moments + podium animations

Physical + Digital Integration

  • Pressure sensor hardware integration
  • Microcontroller + serial communication pipeline
  • Real-time data processing
  • Failsafe redundancy

Front of House Control

  • Operator dashboard interface
  • Game state management
  • Reset logic + diagnostics
  • Show-ready redundancy planning

The Challenge

Super Bowl week is not a controlled environment. It's loud, fast, crowded, and brand-critical.

The experience had to communicate instantly.
It had to attract attention from across the room.
It had to move players through quickly without friction.
And it had to reflect PepsiCo-level polish in every visual detail.

The Outcome

  • Rapid player turnover at scale
  • Sustained crowd engagement
  • Defined competitive beats that read instantly
  • Seamless brand integration across UI and environment
  • Built-for-live operational stability

Performance Metrics

  • 2,200+ participants | 3 days
  • 30+ rounds/hour at peak traffic
  • 1,000 players in a single day
  • 5,000+ spectator impressions

Gallery

Credits

Client

PepsiCo

Game Development

ArtProject

Production Partner

New Creatures

Fabrication

Spectacle